Phaethon

news / / 3 min read

Far away, the way the console drew it

The PlayStation 2 drew distant things simpler and blended their detail in as you came closer. OpenGOAL chose to draw everything at full detail. All four games now draw distance the console's way.

Two rows of eight houses from near to far, one all at full detail, the other simple in the distance with detail blending in as they get closer
Far scenery drawn simply and blended into detail as you approach, the console's way.
on this page
  1. Upstream's choice
  2. It started with a race
  3. All four games
  4. Remastered, further out

A PlayStation 2 could not afford to draw every rock and wall in full detail all the way to the horizon. So the games carried each piece of scenery in several versions, from detailed to simple, and swapped them by distance: the simple version far away, the detailed one up close. The swap was not a jump. The console blended one into the other as you approached, and faded small things out before they got too far to see.

That behavior is part of how the games look. Distant scenery is meant to be soft, and detail is meant to arrive.

Upstream's choice

OpenGOAL decided against all of it, on purpose. Its level extractor says so about the console's near and far versions in a comment: "But we don't want any of that." It drew the most detailed version of terrain and scenery at every distance, built its own texture detail, and offered a few optional console distances for characters.

The result looks sharp in a screenshot, but it is not the game. Far walls came out about three levels of texture detail sharper than the console drew them at 3840 by 2400, and in Jak and Daxter, pickups in other parts of the level could be seen from where you stood.

It started with a race

The first clue came from watching a Jak X race in an emulator. In the distance, Spargus blended smoothly from its simple buildings to its detailed ones as the car drove in. Phaethon drew it all at full detail. On September 6th Jak X's scenery got the console's distances.

A Jak X race toward Spargus as PCSX2 draws it, the town in the distance
Spargus as the console draws it, captured in PCSX2 on September 6th, the day the work began.

Faithful detail here is a look, not a speed trick. A modern PC can draw everything at full detail without trouble. The point is to draw what the game drew.

All four games

From October 4th to 15th the same treatment reached Jak and Daxter, Jak II and Jak 3, piece by piece:

  • Terrain picks its version by distance. The trilogy had been given Jak X's fallback distances of 150 and 300 meters by mistake; its own are 30 and 70.
  • Characters fade and disappear at the console's distances, and upstream's optional culling setting is gone.
  • Textures take their sharpness from the console's own texture settings instead of a guess.
  • Scenery fades out at the console's distances, small things first.
  • Terrain blending, where one version melts into the next, is checked by running the console's own vector-unit programs over every level of all four games.

On Jak and Daxter's village, the terrain distances alone changed 282,020 pixels of a single frame.

Remastered, further out

The remastered preset keeps the same system and pushes every distance out together, half again as far as the console, so detail arrives sooner on a big screen. One thing stays at the console's distance even there: the black backing panels behind billboards in Jak II's slums, which would otherwise draw as solid rectangles the console never showed.

Alex (maintainer, and a mechanical engineer by trade)

Oct 15, 2026 · renderer · milestoneEvery post
Phaethon

Built with AI in the loop. Phaethon uses AI assistance for speed and accuracy, and holds it to the same bar as every other contribution: every change is read, tested and checked against the console before it lands.

develop 6332c399 CI green v0.2.1 Nov 4, 2026

Phaethon is an unofficial fan project. It is not affiliated with, endorsed by or associated with Sony Interactive Entertainment, Naughty Dog or the OpenGOAL project. Jak and Daxter is a trademark of Sony Interactive Entertainment. You need your own copy of each game. Icons from Lucide, ISC; JetBrains Mono under the SIL Open Font License.

Under construction

This site is still being built.

Nothing links to playphaethon.com yet, so you have found it before it is ready. Some of what it says may be wrong, out of date or attributed to the wrong source. Treat it as a work in progress until this notice is gone.